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Karen Flores
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Karen Flores

A Journey For Love

DEVELOPMENT TIMEFRAME: CURRENTLY IN PROGRESS

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TOOLS USED: C++, VISUAL STUDIO, GIT, TRELLO


In early stages of development,  this text-based application is intended to be a useful dating simulation game that will help people with autism and neurotypical people alike.  It  focuses on realistic interactions people face when dating. This will include a responsive AI that will produce near -realistic responses.  

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The aim of the project is to advance C++ skills, knowledge of AI and create a meaningful passion project.

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The production goal of the game is to create a MVP, as a text-based application then grow to include 2D or 3D graphical libraries. 

 

I am currently working on the core systems of the game: dialog system, AI system and player settings. 

Zork! Clone

DEVELOPMENT TIMEFRAME: 4 MONTHS


TOOLS USED: C#, VISUAL STUDIO, GIT, PERFORCE


Recreation of the classic text adventure game Zork! but modified to work with/for people that are visually impaired.

 

The game includes a couple of the original rooms and the inventory system where you can take, drop and list items. This involves refactoring of the input system to take in two fields (ex: Take Book). It incorporates Text-To-Speech & Speech-To-Text Functionality. Syncing text with voice over with use of event handling and asynchronous task that handle text and voice

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